The drill
Teams of three fight over cash vaults in a game-show arena with fully destructible buildings. Light, medium and heavy builds open very different tactics, from sledgehammers to healing beams.
A session on the range
Matches are short and lively. Quick Cash suits casual nights; ranked tournaments are intense and reward a coordinated trio.
Money and fair play
Free-to-play with a battle pass and cosmetic shop. Every weapon and gadget is earned in play.
Hits
- Destruction as strategy
- Three builds that really differ
- No paid power
Misses
- Chaotic for newcomers
- Smaller player pool in some regions
After-action report
For creative players who like to solve fights with the environment. Not for purists who want static maps.
Scores reflect the build we played in Range cycle 26-4. Live-service games change; we re-run reports when a major season lands. See how we qualify.


