// Qualification
How we qualify a game
Five lanes, one paper target and a score out of 100. Here is exactly how a shooter earns its badge.
Revised 31 October 2026
Every game on Killhouse Report goes through the same course. We play at least 25 hours across casual and ranked modes on a mid-range PC and a high-end PC, solo and in a squad, before a report is filed.
The five lanes
Gunplay 30%
Does every weapon feel distinct, readable and fair to master? Recoil, sound, hit feedback.
Netcode 20%
Do your shots land where you aimed them? Tick rate, servers, hit registration, desync.
Fair Fight 25%
Is it cheaters or skill that beat you? Anti-cheat strength, and whether money buys power.
Onboarding 10%
Can a new player get through week one without quitting? Tutorials, bots, matchmaking.
Staying Power 15%
Is there still a reason to load in after a hundred hours? Maps, modes, updates, ranked.
From lane scores to a qualification score
Each lane is scored from 0 to 10 in half-point steps. We multiply each score by its weight and add them up to get a qualification score out of 100. On the paper target, each orange hit is one lane: the closer to the X, the better that lane scored.
| Score | Badge | What it means |
|---|---|---|
| 85–100 | Expert | Best in class. Easy to recommend to almost any shooter fan. |
| 70–84 | Sharpshooter | Very good, with one or two clear weak lanes. |
| 55–69 | Marksman | Worth playing if its strengths match what you want. |
| 0–54 | Unqualified | Too many misses. Wait for fixes. |
What we never do
- Accept payment, gifts or ad deals for scores.
- Use affiliate links. Every link to a game goes to its official site.
- Score cosmetics as power. We do flag random-reward boxes and cases, and we always mark them as a minus.
Re-runs
Live-service shooters change every season. When a major update lands we play it again and revise the report, and the revision date appears at the top of each page.