// Qualification

How we qualify a game

Five lanes, one paper target and a score out of 100. Here is exactly how a shooter earns its badge.

Revised 31 October 2026

Every game on Killhouse Report goes through the same course. We play at least 25 hours across casual and ranked modes on a mid-range PC and a high-end PC, solo and in a squad, before a report is filed.

The five lanes

Gunplay 30%

Does every weapon feel distinct, readable and fair to master? Recoil, sound, hit feedback.

Netcode 20%

Do your shots land where you aimed them? Tick rate, servers, hit registration, desync.

Fair Fight 25%

Is it cheaters or skill that beat you? Anti-cheat strength, and whether money buys power.

Onboarding 10%

Can a new player get through week one without quitting? Tutorials, bots, matchmaking.

Staying Power 15%

Is there still a reason to load in after a hundred hours? Maps, modes, updates, ranked.

From lane scores to a qualification score

Each lane is scored from 0 to 10 in half-point steps. We multiply each score by its weight and add them up to get a qualification score out of 100. On the paper target, each orange hit is one lane: the closer to the X, the better that lane scored.

ScoreBadgeWhat it means
85–100ExpertBest in class. Easy to recommend to almost any shooter fan.
70–84SharpshooterVery good, with one or two clear weak lanes.
55–69MarksmanWorth playing if its strengths match what you want.
0–54UnqualifiedToo many misses. Wait for fixes.

What we never do

  • Accept payment, gifts or ad deals for scores.
  • Use affiliate links. Every link to a game goes to its official site.
  • Score cosmetics as power. We do flag random-reward boxes and cases, and we always mark them as a minus.

Re-runs

Live-service shooters change every season. When a major update lands we play it again and revise the report, and the revision date appears at the top of each page.